Stories
In A Graphic Mode:
An Interview In Six Panels With Arnold Arre
by
Luis Joaquin M. Katigbak
(4/4/2001 - Legmanila.com)
Imagine a comic book
page, with its colorful illustrations and hand-scrawled captions and clean
white borders. Imagine that it has six equal-sized square panels arranged in a
grid, two panels to a tier. This is the first panel, in the upper left-hand corner:
a young boy is sprawled on the floor, on his stomach. His chin rests in his
hands; a comic book is open on the floor before him. He is looking at the pages
with utter fascination.
Arnold Arre is one of our
foremost comic book writer-artists. He is perhaps best known for his four-part
opus, "The Mythology Class" (1999), which told an engaging story that
combined creatures and characters from Philippine folklore, epics, and lower
mythology, with our present-day world of fast cars, big malls, and electronic
gadgetry.
He has also received
favorable reviews for his latest work, a one-shot piece entitled "Trip to
Tagaytay" (2000), a love letter of sorts that unfolds within his vision of
a late 21st-century Phlippines. Aside from his comics work, he has done
numerous design and illustration jobs for various clients, and has even had a
one-man fantasy-themed show at the Crucible Gallery -- but the comics medium is
still the one he feels closest to.
Arnold was born in Sta.
Ana, Manila in 1971. He took up a Bachelor of Fine Arts at the University of
the Philippines in Diliman, and started working as an artist at Ace-Saatchi
& Saachi while still in college.
Why did he leave a
promising career in the world of advertising to work in a medium that is still
largely perceived as only being fit for children to appreciate? How does a
normal-sized human skull come to contain hordes of sword-wielding valkyries, an
entire bestiary of mythological creatures, and vast futuristic cityscapes? What
is, to use a phrase familiar to comics fans, the Secret Origin of Arnold Arre?
"Comics are a lifetime
love of mine," he says. "When I was 4 or 5 years old, I would borrow
-- make that steal -- them from my brother. I didn't even know how to read! I
would look at the pictures, and I would know the story right away."
This was his apprenticeship
in the art of storytelling -- by absorbing how the panels were composed, how
the action flowed from one panel to another, how the expressions of the
characters were drawn, and all the other elements of comics' visual power, he
learned lessons that would serve him well much later. It was not long before he
would learn how to skillfully handle words, as well.
"Writing added a new
dimension," he says. "I won a couple of essay contests in high school."
He goes on a little bit more about his stay in Cainta Catholic High --
basically, he claims, "I was an outcast. I was very much into sci-fi,
comics, Arthur Clarke, Asimov, Alan Lightman, Heavy Metal. Everyone else was
dating," he says with a laugh, "I was a geek."
His fascination with Heavy
Metal marked a shift away from his interest in superhero comics. As a child, he
read the usual four-color fantasies -- Superman, Hulk, Avengers, X-Men -- but
in his teens, he started looking for more extreme material that would explore
other aspects of the medium he loved.
The fantasy stories in
Heavy Metal, much of it from European comics artists, contained overt sex and
violence that shocked the young Arre at first. "But it was something
new," he stresses. "I've always wanted to check out new stuff,"
he says, to discover "something people have never seen or read
before." (The Heavy Metal influence may be seen most blatantly in his
first published comics work, "Age of the Valkyrie" -- a tale with
half-naked warrior women that would raise the hackles of some local feminists.)
His disenchantment with
superhero-oriented stories continues to this day. This may come as a surprise
to those who assume that superheroes are the be-all and end-all of the comics
medium. "I refuse to write superhero comics," he states plainly.
"The market is saturated. So many people wearing underwear outside their
trousers -- they've got that covered," he quips. "I want to tell
stories of my own."
The second panel, in the
upper right-hand corner of the page, depicts a series of three figures -- a
boy, a teenager, and a man, walking in single file. The strong similarities in
their features make it clear that they are all the same person, at different
ages -- it is an "evolution of man" type of sequence. The boy is
holding a comic book, the teenager is holding a science-fiction book, and the
man is carrying a T-square, along with other artists' tools.
Over the years, Arnold
would absorb various influences, among them the works of famed European comics
artist Moebius (a.k.a. Jean Giraud), Punch cartoonist Graham Laedler, better
known as Pont, various Japanese animators, and Syd Mead, who calls himself
cinema's first visual futurist -- a term he coined for his groundbreaking
pre-visualization work on the movie "Blade Runner." (Mead also worked
on "Tron," "Star Trek: The Motion Picture," and
"2010.")
After college, Arnold
worked as a "visualizer" at the Art Department of Saatchi &
Saachi. He describes himself as fairly content in those days, and yet --
"There were just so many things, so many stories I wanted to tell but I
couldn't tell in advertising. During lunchtime I was always sketching, I would
just doodle."
One of his friends at work
told him that he loved his drawing style, and that he should just pursue that,
just do what he wanted. It was as if a door had opened somewhere within the
young artist's mind. Why not? Why not devote his time to exploring what was
possible with the medium he had loved since he was a child?
Panel three: The man is surrounded
by fellow comics lovers, all clutching copies of their favorite titles and
talking. Above their heads is strung a banner with a logo that looks like a
stylized sun emanating lightning-like rays.
Arnold soon got together
with a bunch of like-minded individuals, and they formed a group that would
eventually be known as Alamat Comics -- not so much a company, exactly, as a
support group, a bunch of friends whose goal was to create a brand of
world-class and yet distinctly Filipino comic books.
It was the mid-90s, and the
comic book industry in the United States was enjoying unprecedented sales
success -- new companies and imprints were being launched all the time, not to
mention new titles -- and some of that excitement spilled over into the comics-loving
community here.
Arnold, despite his less
than enthusiastic attitude towards superheroes, found himself working as the
artist on a comic book called "Batch '72." The high concept was this:
in some alternative-world Philippines, super powers are about as common among
adolescents as, say, acne.
"Batch '72"
follows the story of a college barkada whose members possess powers that range
from flight to invulnerability to telepathy, and who also happen to have formed
a band -- think "Josie and the Pussycats" meets "The
X-Men."
The people in Alamat wanted
to differentiate it from the more violent, gaudy, and action-oriented superhero
comics that were popular around that time. ("No spandex!" Arnold
insisted.) And "Batch '72" was certainly better than most of the
previous local efforts at superhero-oriented titles, which on the whole
displayed their American influences too blatantly.
The comic was, at least in
its conceptualization stage, a group effort -- Arnold's main contribution was
the "look." The other members of Alamat would pitch ideas, usually
plucked from real life, and he would render them. For example, they said,
"Draw a Goth girl! Like Karen Kunawicz!" -- and he drew the
dark-haired lass known as Kadi, short for Kadiliman.
The party-girl character,
Pam, was based on Pam from local band Kelts Cross, and so on. (Arnold would
like to set the record straight about the band leader character called Kupcake,
however, whom everybody assumes is the result of some Cookie Chua fixation.
They asked him to come up with a sort of hippie girl for the '90s, and he came
up with the look of the character before he had ever heard of Chua, or her band
Color it Red. She would be named later, by another Alamat member.)
He also pitched in a
character he dreamed up way back in grade school, called Astig -- a boy who is
invulnerable, who cannot be killed, but who sees his invulnerability as a
curse, because as the years pass, all around him other people wither away and
die. ("Pretty morbid concept for a grade-schooler," I commented).
Arnold turned in the
pencilled art pages for the first issue of "Batch '72" in 1995, while
he was on vacation in Germany, but it finally came out in 1998, in a format
that no one, especially Arnold, was particularly happy with. It was essentially
several sheets of long bond paper, folded in half and stapled -- no cardboard
covers, no glossy paper.
It must be said that this
first issue, which had been eagerly anticipated by the local comics community,
was something of a disappointment. Aside from the throwaway format
(understandable in terms of keeping costs at a minimum; after all, to this day,
the artists and writers of Alamat pay for the publishing costs out of their own
pockets), the story and art were not quite up to par. The characters were
underdeveloped, and mostly stereotypical -- a party girl, an angsty poet, a
comic-relief character, and so on -- and some of the captions and dialogue
could have used an editor. (For example, the first page contains the
meaningless phrase, "In some equidistant future...")
Arnold's illustrations,
while possessing an undeniable charm, seemed to lack a certain polish.
"Batch '72" was, however, certainly better than many of the
aforementioned "X-Men" ripoffs that had plagued the local market
earlier.
It was while working on
"Batch '72," however, that the shiny dream that Alamat Comics
represented began to tarnish, at least for Arnold Arre.
Panel four: We see the
man chained to a drawing desk, huddled over some half-finished comics pages. He
is surrounded by darkness; the only light in this apparent dungeon shines from
a lamp that is perched, vulture-like, on the side of the desk. The man has an
anguished expression on his face, as if this is the last place in the world he
wants to be.
While turning out page
after page of "Batch '72" artwork, Arnold had a growing sense of
being overworked, unappreciated, and even disrespected. He had given up a
well-paying job to pursue his dream of making comics, and instead of the
support and encouragement he had expected, he was made to feel, in his words,
"like a slave."
This was due to the
behavior of his main collaborator on the title, who rarely acknowledged
Arnold's constant hard work, and who, when asked by an interviewer what Arnold
did for Alamat, allegedly replied, "Nothing." Arnold comments,
"I'd worked in several agencies, and I had never been treated like
that."
(I ask him whatever
happened to "Batch '72," and he says that he finished enough material
for four or five issues. Alamat Comics, for reasons unknown, has yet to print
issue #2.)
"If you work for a
company and you don't like it, then you're doing it for the money -- but if
you're not happy, AND you're not getting paid, then something is really
wrong!" Arnold points out. Not that he ever expected to get paid by
Alamat; producing comics was nothing more or less than a labor of love for all
involved, after all. But he did expect to be treated with a certain respect, at
least, not just as an artist-drone executing someone else's grand vision.
"I almost had a
nervous breakdown," Arnold says. "I was having nightmares all the
time, I didn't know where to go. I wasn't myself anymore, I was full of rage,
there was no one to talk to." Even talking about it now, some time after
the situation has passed, it is clear that he retains some residual bitterness
and confusion about the whole situation.
"Despite that, being
the optimist, I always thought -- things will clear up, he'll probably treat me
better." But despite his partner's occasional reassurances, their working
relationship did not improve. "I couldn't work with him anymore,"
Arnold says, "and I decided to do my own book."
Panel five: The man is
riding on the shoulders of a giant half-man, half-horse -- a majestic tikbalang
straight out of Philippine mythology, its body covered with sun and river
tattoos. The man is staring joyfully up at a clear night sky.
"In 1997, I suddenly
had this idea: 'The Mythology Class.'" Arnold says. In some ways, however,
he had been carrying the inspiration for this story for about 18 years, ever
since a childhood friend of his had demonstrated to him her utter belief in
Nunos and Enkantos. One afternoon, she had coerced him into saying "May I
pass" before stepping over a large anthill, telling him that he would be
plagued by a terrible curse if he did not.
The idea that a magical
world with its own rules and rituals existed below the mundane surface of ours
was one that Arnold would not forget. It was only many years later, however,
when a desire to commemorate the craziness, the good times and hard times, the
fun and friendships -- yes, the magic of his college years -- would combine
with this childhood memory and become the basis for "The Mythology
Class."
Arnold's enthusiasm for his
comics work returned. "The Mythology Class" was to be his
"present to everyone in Alamat," his way of upholding "the
ideals we had at the beginning." Not surprisingly, his partner on
"Batch '72" was less than encouraging, but this did not matter so
much anymore; he had other friends in Alamat to rely on, and his family, and of
course, his own resolve.
"I did a few projects
for Santiago-Puno advertising, and that helped to raise some of the money to
publish four issues." He also engaged in some in-depth research: four
months of it, to be exact, "to get the details right." He had always
been interested in Philippine mythology, and he wanted to "pay respect to
these stories that have been passed on for generations."
He did this not by
retelling those same tales, but by integrating their concepts with a cast of
young characters taken from the present day, coming up with what Ruel de Vera
called "a combination of GenX-style angst and adventure with the
multi-dimensional battle between good and evil."
It took Arnold a little
less than a year to complete his graphic novel. "The first issue was
launched in May 1999, and the fourth and final issue came out in December
1999."
"The short of it
is," as Paolo Manalo wrote in a review for this magazine, "a college
class on Filipino mythology turns into a whole field trip into the realm of the
supernatural, where the barkada of heroes, under the guidance of Professor
Enkanta, captures creatures who do not belong in this world and need to be
returned to theirs."
"The Mythology
Class" was well received by casual readers and professional critics alike,
and it was generally perceived as the best Filipino comic book in English made
up to that point. The Manila Critics Circle acknowledged Arnold's achievement
by giving him a National Book Award in 2000. "It's a nice feeling to have
made a connection with your readers," he wrote in an e-mail message.
"Now I know the hard work was worth it."
"The Mythology
Class" was many things -- a fun, exciting read, Arnold's celebration of
his college years and of our rich storehouse of folklore and mythology, and his
declaration of artistic independence. However, like all of his published comics
work to date, it still bore the Alamat logo on its covers. This would change
with the next story Arnold would tell.
Panel six: The man has
his arm wrapped affectionately around a woman, and they are standing in front
of a rocketship pointed spacewards. A ladder stretches from the ship to the
ground by their feet, a bright arc of indestructible metal. The couple seem
eager, happy, and ready to embark on their trip. On the side of the rocket is
emblazoned an image of a stylized woman and a crescent moon. The moon seems to
be shedding stars into the woman's upturned palm.
Arnold Arre may have won a
National Book Award in 2000, but perhaps the most significant thing to happen
to him that year was getting together with award-winning graphic designer
Cynthia Bauzon. He had "always known her, ever since college," but it
was only after they met again at the launch of a book promoting local designers
and illustrators that they started dating.
Their union soon became
professional as well as personal -- together, they formed Tala Studios, a
graphic design studio of their own. "For now, we're focusing on the
publishing side, on my books," Arnold explains, "but we've been
getting projects here and there -- we did storyboards recently for an
Eraserheads video." The first book that Tala Studios was to launch (in
cooperation with Quest Ventures) was "Trip to Tagaytay."
Arnold's decision to leave
Alamat Comics and publish his work on his own was at least partially a result
of his sour experience on "Batch '72." He stresses that this was just
his own personal experience, that his recounting of those events is not
intended in any way as an indictment of Alamat Comics as a whole. "I still
have friends in Alamat," he asserts, "people who have my
respect."
It was during the launch of
"Trip," in December 2000, that I first met Arnold. There was a table
set up in front of the Comic Quest shop in Megamall, and copies of
"Trip" were on display, along with numerous sketches by Arnold.
Arnold himself was standing behind the table, with a broad smile on his face,
and beside him was Cynthia, who not only designed the book's cover, but served
as its main inspiration.
"I began writing and
illustrating the book right after my girlfriend Cynthia left for Europe for a
short vacation," Arnold recounts on the "Trip to Tagaytay" web
page. It was a combination of "the uncomfortable experience of missing a
loved one" and his long-time fascination with fantastic visions of the
future -- "I used to make sketches of what Cubao might look like years
from now," he says -- that resulted in a touching love story made unique
by its being set in a future Philippines, a country molded by almost a century
of strange changes into something barely recognizable on the surface and yet
still oddly familiar.
"Trip" works so
well as a comic book that it is surprising to learn that it was originally
written in prose, as a short story. "I was going to submit it for the
Future Fiction category," Arnold explains, referring to the newest
category, introduced just last year, of the long-running annual Carlos Palanca
Literary Awards. "I missed the deadline, and decided to make it into a
comic -- you know that feeling, you're still on a roll, didn't want to waste
the story!"
This news was particularly
mind-boggling to me, as I happened to be one of the winners for Future Fiction in
that same year. Immediately after attending the launch, in a bus bound for
Philcoa, I read "Trip to Tagaytay" for the first time. Afterwards, I
breathed a sigh of gratitude, glad that Arnold had missed the original
deadline.
For one thing, comics afficionados
everywhere would have been deprived of what I consider to be his best work yet
in the medium. And besides, had he submitted it, I might very well have ended
up being bumped off the winners' list, so I was lucky there.
And what does the future
hold for Arnold Arre? "If there's one thing I want to say," he says
with conviction, "it's that all I want to do is make comic books."
When asked about his next project, he replies, "I'm coming up with a story
for some time next year, in 2002 -- a sequel of sorts, or an extension, to 'The
Mythology Class.'"
When I ask him about the
reason behind his devotion to the comics form, he answers, "There is no
other medium I know of for storytelling, where I can utilize both my writing
and drawing skills, than the medium of comic books, or graphic novels... In the
end, it's all about telling the stories that YOU want to tell."
Cynics would say that to
cling to a pipe dream is a recipe for abject misery. Arnold has so far managed
to prove the cynics wrong. He has, he admits, never been happier.
Check out Arnold Arre's new
website at http://www.arnold-arre.com